AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Middle East for Q2 2022
Explore the performance metrics of the top 5 3D Anime Games on Android in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends for the top 5 3D anime games on the Android platform in the Middle East. According to Sensor Tower, these games demonstrated varied performance in terms of downloads, revenue, and active users.
Genshin Impact: Natlan Launch saw a significant fluctuation in its weekly revenue, starting at around $58.7K at the end of March and experiencing a dip to about $11.3K by mid-May. The game then recovered, reaching approximately $38.4K by the end of May. Weekly downloads peaked at around 9.9K in late April but settled to around 6.1K by the end of June. Active users remained relatively stable, with a slight decrease from 102.8K at the start of the quarter to around 99.9K by the end.
Captain Tsubasa: Dream Team experienced more stable revenue trends, starting at $22.9K and fluctuating mildly, ending the quarter at $26.9K. Downloads, however, were modest, peaking at about 2.4K in early April and seeing a low of approximately 420 in early May. The active user base showed some volatility, starting at 3.1K and peaking at around 4K in the first week of April, eventually tapering off to about 2.2K by the end of June.
DRAGON BALL LEGENDS had an exceptional spike in revenue, jumping from $5.2K at the end of March to a remarkable $50.2K by the end of May. Downloads followed a similar upward trend, peaking at around 2.3K in late May. Active user numbers grew steadily from 14K at the end of March to approximately 17.8K by mid-June, maintaining this level through the end of the quarter.
ONE PIECE Bounty Rush also showed a positive revenue trend, starting at $13.7K and reaching about $17.1K by late May, although it experienced a dip to $4.7K in early June. Downloads were relatively consistent, peaking at about 6.9K mid-May. The active user base was robust, maintaining levels around 56K to 60K throughout the quarter, peaking at 60.7K in mid-May.
Summoners War had a varied performance, starting with a weekly revenue of $10.2K at the end of March, peaking at $16.3K by the end of June. Downloads saw a significant peak in early May at around 2.7K but were otherwise low. The active user base started at about 10.4K, reaching a high of 17.2K in early May before stabilizing around 9.9K by the end of June.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.